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News By David D

Take-Two Is Already Counting Down to GTA VI

Take-Two Interactive's latest financial reports reveal the company is building its upcoming fiscal year around Grand Theft Auto VI, with projections showing a major revenue jump driven by the game's November 2026 launch.

Take-Two Interactive, the owner of Rockstar Games, has released its latest reports, and the central message is clear: the company's upcoming fiscal year is built around Grand Theft Auto VI. The game is set to launch on November 19, 2026, with its official marketing campaign expected to begin in the summer. The company hasn't revealed a price, hasn't announced pre-orders, and hasn't given new details about the game itself. As usual with Rockstar, the pace of reveals remains entirely under its control.



The big number in the report is the forecast for fiscal year 2027. Take-Two expects Net Bookings of $8.0 to $8.2 billion, compared to $6.72 billion the previous year. That's a jump of roughly $1.4 billion, and the company explicitly states that GTA VI is the main factor driving this record-breaking year. From this forecast, we can cautiously try to understand what Take-Two likely expects from the game's sales. The company estimates that Rockstar will account for about 36 percent of the year's Net Bookings, meaning roughly $2.9 billion of the total forecast. But this number also includes GTA Online, GTA V, Red Dead, the legacy catalog, and recurring revenue. So the cleaner calculation is to look at the jump in non-recurring sales, which stands at about $1.4 billion. Assuming most of that comes from GTA VI and each copy brings Take-Two an average of $60 to $80 net, that gives a sales range of approximately 17 to 23 million copies by the end of March 2027.

This isn't an official number, but rather a rule of thumb from the reports. But it does tell us a lot. For almost any other game, 20 million copies in a few months would sound like a massive target. For GTA VI, it sounds like a conservative forecast. GTA V has already reached nearly 230 million copies over the years, and GTA Online continues to grow. According to Take-Two, GTA Online's recurring revenue increased 5 percent in the last quarter and 6 percent for the full year, thanks in part to new updates and continued player engagement.

This means GTA VI is arriving at a time when the brand is still incredibly strong. GTA V and GTA Online are still generating revenue, still attracting players, and still hold a central place within Take-Two. The company also clarified that GTA Online will remain active in the market, even if it's hard to predict exactly how it will behave after the new game's launch. For Take-Two, GTA VI is the beginning of a new cycle around the brand, not just a one-day sales event.

The PC question also came up in the conversation, and here Take-Two remained cautious. Company CEO Zelnick said the PC market is important and growing for games of this type, and that almost all of the company's hits eventually come to all platforms over time. On the other hand, he mentioned that Rockstar has announced GTA VI only for consoles at this time. In other words, a PC version sounds very likely based on Rockstar and Take-Two's history, but as of now it's still not official. Pricing also remains open. When Zelnick was asked about pricing, he didn't give a number. Instead, he talked about the value players receive relative to what they pay, and emphasized that pricing is determined by the asset itself and not by the size of the console install base in the market. This is an interesting statement, because GTA VI is one of the only games in the world that could reopen the debate about how much a truly major game should cost.

Take-Two is also preparing to invest more money in the coming year. Operating expenses are expected to rise by about $300 million, with roughly half of the increase related to sales and marketing, with emphasis on GTA VI and mobile launches. Even a game the whole world already knows about will still get a massive campaign, and the company wants to turn the launch into a global entertainment event, not just a big date on the calendar.

The investor call also raised the usual concerns surrounding a game of this magnitude. Will GTA VI hurt other games? Has the gaming market changed because of Roblox and cheaper games? Will a younger audience still come to GTA? Zelnick sounded calm. According to him, a big hit can increase interest in the entire market, not just take attention away from other games. Regarding the audience, he mentioned that GTA is a brand for adults, and that it's hard for him to imagine age-appropriate players who wouldn't be interested in it. Another important point is that Take-Two isn't presenting 2027 as just a one-time spike. The company is talking about a record year that should establish a higher level for the years that follow as well. This connects to how GTA has worked for over a decade: the game sells at launch, but the real business continues afterward through online, updates, subscriptions, and ongoing content.



In the end, Take-Two's report didn't reveal much about GTA VI as a game, but it did reveal a lot about GTA VI as a business. The company is banking on a massive launch, but its numbers still look cautious relative to the series' history. If GTA VI even partially approaches GTA V's pace, the current forecast could look very low in retrospect.